![]() |
Stuff Things Video Games Other Things Cool Stuff Other Stuff Computers Life The Universe Etc | ||
|
A glimpse into the exciting world of XNA Indie Games development
posted on 07:23 10/22/2009 by planetidiot.com 1) Settle on a good looking, feature rich yet small-in-scope game for a first project 2) Bust ass for 3 months and make a solid, fun little game 3) Put it into playtest 4) Watch no one playtest it for a week while you playtest and peer review games far more terrible and unfinished than yours. 5) Put it back into playtest. 6) See #4 7) See #5 8) See #4 9) See #5 10) See #4 11) Have all your friends try it on your laptop and not see any issues 12) Give up and submit it for peer review 13) Wait. 14) Wait. 15) Wait. 16) Check the game and realize you have to enable email subscription to the game thread manually to be told what's going on. 17) Notice that your game failed because of some incredibly stupid controller issue that you can fix in 3 seconds. 18) Test everything you can think of related to the stupid controller issue. 19) See #5 20) See #4 21) See #11 22) See #12 23) Wait. 24) Wait. 25) Get an email saying your game failed because of some different incredibly stupid controller issue that you can fix in 3 seconds. 26) See #18-25 27) See #26 Stay tuned for more exciting development blogs giving you an exciting glimpse of the exciting world of making Xbox 360 games in XNA! « Back to main |